1.8k members in the AUniversalTime community. 4 Can be used on Evil Spirit to obtain Star Platinum. Star Platinum Over Heaven is the signature Stand of Jotaro Kujo, as featured in WUC. Star Platinum: The World (commonly abbreviated to SP: TW), canonically called Star Platinum it is a stand in Project JoJo, it is canonically used by Jotaro Kujo. Its face and body have varying colors. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head, CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm, CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm, CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg, CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg, ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity < 1 and hit ~= nil then. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). 1 day ago What I was actually thinked was making it like this, shadow the … 4. It has long, flowing hair with a darker shade above its eyes and on the bridge of its nose, blurring the distinction between its hair and head. }, ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa), --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration, ------This is a Play Fair script(None of that one shot stuff), if game:GetService("RunService"):IsClient() then error("Please run as a server script. 3 3.Spawns every minute, can be used to gain 300 money. Jotaro's Star Platinum stops time for a few seconds. Use h/ instead of hl/.") CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head, CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm, CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm, CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg, CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3), elseif RootPart.Velocity.y < -1 and hit == nil then. Star Platinum was the stand of Jotaro Kujo, the protagonist of Stardust It can be used to evolve Star Platinum into Star Platinum Requiem. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0). R - ORA! CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3), C++ | Obtained by using a cosmic orb on SPTW Stats SSS SSS SSS (600) E - Barrage that deals 2% of a player's health R - Strong punch that deals 20% of a … E + Hold - Ora Barrage Star Platinum begins barraging the enemy. star platinum is a 40 chance to obtain Star Platinum is obtainable using a Arrow ( More Info coming ) Use DIO's Diary to get Star Platinum (Over Heaven) Use Jotaro's Hat to gen Null (Renamed standless) Use Jotaro's Requiem Arrow Jotaro's Requiem Arrow has an almost identical layout to the Diego Requiem Arrow, except the brown is tinted purple, and the entire arrow part is glowing purple. Rokaka Fruit Can be bought from the shop. 7 min ago, Java | Moveset: 1 E: ORAORAORA: 2 R: Mach ORA: 3 T: Star Finger: 4 F: Star Platinum: The World 5 Quotes: Shiny Star Platinum barrages the opponent, doing 5 damage every punch. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). 1 1.Can be bought from the shop. "You are damn loud" You can obtain it by using Demonic Diary on Star Platinum Doesn't have infinite Timestop. In colored art, its skin is often a hue between purple, blue, green, and small bits of gold. The technique is referred to by Jotaro asStar Platinum: The World(Sutā Purachina Za Wārudo), a reference to the late antagonist. Star Platinum throws a strong punch that does high damage. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3). Jotaro HatSpawns every 25 minutes with a 1/15 chance. It also has a higher value than the DRA because of how strong SPR is. E:| Barrage| Star Platinum will conduct a barrages of punches doing around 9-10 damage. V Teleport (Does 0 Dmg) The Player Will Teleport To The Location Of Their Cursor, The Range Of The Ability Is Really Far. It is one of the strongest and most versatile stands in gStands. Hi, this is the official A Universal Time Subreddit! By continuing to use Pastebin, you agree to our use of cookies as described in the. Jotaro's Star Platinum charges it's right arm into the ground, and slams the ground with a heaven-like blast. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0). If used, it wiill remove your current ability. R:| Heavy punch| Star Platinum will conduct a heavy punch knocking back enemies and damaging them. Star Platinum throws a heavy punch to the enemy. Edited By: SWAT_M16 (Roblox Acconut) Moves: E - Demonic barrage Doing massive damage R - Demonic Hard Strike T - Demonic Erase punch Y - Lucifer life power (Healing) B+Y - Lucifer life power (Self healing) F - Demonic time stop H - Demonic Ground Slam. The best spec for Star Platinum is hamon! H - Ground Slam Duality Pot Platinum charges it When activated, Star Platinum is able to halt the flow of time for a brief moment, causing everything around him to appear frozen in place. Star Platinum + DIO's Diary = Star Platinum Over Heaven (Broken)(Temp Unobtainable) Star Platinum + Holy Diary= Star Platinum OVA Star Platinum OVA + DIO's Diary = Retro SP Over Heaven Star Platinum + Cosmic Orb = Jotaro  T - Star Finger Star platinum increases the size of their fingers giving you some range. Star platinum is an immensely powerful close-range stand whose appearance consists of very minimal clothing, as shown in its scarf, shoulder plates, and gloves. F Time Stop (Does 0 Dmg) Star Platinum Requiem Unleashes The World, Stopping Time For 10 Seconds. Y - Donuts [Broken CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0). Shiny Star Platinnom nom nom nom nom um is a shiny stand obtained from a Arrow. 1 hour ago, C# | 15 min ago, Java | I wont let this damn page get griefed yare yare. It can be evolved with a DIO's Diary to get Shiny Star Platinum Over Heaven. Short Update Log [Recent] - Update Soon. If you want to find the link to the discord search “AUT Discord”. If used while having no abilities, it grants you a stand. Também aparenta ser uma homenagem a Jonathan Joestar, pois, em sua primeiras aparições ele possuia feições que lembravam Jonathan (principalmente na parte do final de treinamento de Jonathan em que este estava com cabelos compridos). If you want to find the link to the discord … POV: You're a new player vibing to the Death note op while the entire public server Star Platinum tem a aparência de um poderoso guerreiro azteca, provável referência aos Homens do Pilar, os grandes inimigos da parte anterior, prinicipalmente Cars com seus cabelos esvoaçantes. Pros- Good moveset with decent damaging moves, and even a timestop. (Works well when you spin while doing it a 360 attack.) Jotaro's Star Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity > 2 and hit ~= nil then. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0). 1 hour ago, We use cookies for various purposes including analytics. Check out A Universal Time . 47 min ago, Java | came back to universal time and saw this maybe this is why the the green triangle 42 10 comments share save hide report 42 Posted by 21 days ago BEHOLD! H - Ground Slam. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0). Have a universal time! CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33). Hi, this is not official but here is the AUT Subreddit! CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33). Duality Pot Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. It is owned by two versions of Jotaro, one of them being the part 3 version while the other being part 4 Jotaro. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0). CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1). CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0). It wears small twin diving cylinderson its back, connecting via short, twi… Star Platinum não possui personalidade, mas Jotaro com… Roblox Group Link: https://www.roblox.com/groups/8400077/r-AUniversalTime#!/about. 1 "Good Grief", (Yare yare daze / やれやれだぜ)- Jotaro Kujo 2 "Your stand may be invincible.. but you sure as hell aren't!" It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Cons- Gets outclassed by literally everything. Star Platinum Stone Ocean Stand tier B+ Description "We're going to ignore the law." Star Platinum is a humanoid Stand, resembling a tall, well-built man of similar proportions to Jotaro, if not more muscular. Z Stand Jump (Does 0 Dmg) Star Platinum Requiem Does A Low Distance Jump But With a High Height. var datalayer= { The spaces under its eyes and on its cheeks and chin are a darker color and divided clearly from the space around its nose and mouth. I don't have but I do have spr if u wanna offer, Nah I need to evolve to shinigami and all my stands are under S+, More posts from the AUniversalTime community. ALL STAR PLATINUM EVOLUTIONS + SHOWCASE | A Universal Time | Roblox Thanks for watching the video, don39t forget to subscribe and like it To … 18 min ago, C | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). Press question mark to learn the rest of the keyboard shortcuts. The World bears the appearance of a tall, heavily muscular humanoid - bearing a strong resemblance to DIO himself in terms of build and clothing. z_imtr: '%%VIEW_URL_UNESC%%' F - Ascended Time Stop Duality Pot Platinum stops time for a few seconds. Star Platinum throws a heavy punch at the enemy doing about 50-60 damage T - Star Finger Star platinum stretches their fingers giving you some range. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1). E + Hold - Ascended Ora Barrage. Using Star Platinum effectively requires a good balance of your abilities and Active Stand techniques. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0). 36 min ago, Haskell | BEST ART 42 … z_cltr: '%%CLICK_URL_UNESC%%', CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0). A Universal Time is a game About the anime “JoJo’s Bizarre Adventure” as well as several other anime’s and games in roblox! It is arguably one of the most powerful Stands featured in the server. [R] Time Stop (Level 30, 43 second recharge, Cost 10 Stamina) Star Platinum stops time for 4 seconds, in this time only the user, allies, and certain other stands can F - Time Stop Star Platinum stops times for 5 seconds. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3), Face.Transparency = Face.Transparency - 0.1, ZZZ = Mouse.KeyDown:connect(function(key), SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3), local Bl = Instance.new("Part",workspace), Bl.BrickColor = BrickColor.new("New Yeller"), Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20), local Fl = Instance.new("BodyVelocity",Bl), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.Velocity = RootPart.CFrame.lookVector*160, local Ring = Instance.new("Part",RootPart), Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0), Ring.BrickColor = BrickColor.new("Institutional white"), local Ring2 = Instance.new("SpecialMesh",Ring), Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0), Ring.Transparency = Ring.Transparency + 0.07, if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then, local S = Instance.new("Sound",hit.Parent.Head), local Ef = Instance.new("Part",workspace), Ef.BrickColor = BrickColor.new("New Yeller"), Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0), local Ef2 = Instance.new("SpecialMesh",Ef), Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), Ring.Transparency = Ring.Transparency + 0.01, Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1), local Bod = Instance.new("BodyPosition",RootPart), Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge), Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p, Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0), Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8), Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0), Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1), local HB = Instance.new("Part",workspace), HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0), local ZC = Instance.new("Part",workspace), ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), ZC.BrickColor = BrickColor.new("New Yeller"), local ZC2 = Instance.new("SpecialMesh",ZC), ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2), Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), Fl.velocity = RootPart.CFrame.lookVector*190, hit.Parent.Humanoid.PlatformStand = false, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5), SoundZ.SoundId = "rbxassetid://791374350", Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part = Instance.new("Part",workspace), Part.BrickColor = BrickColor.new("New Yeller"), Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part2 = Instance.new("SpecialMesh",Part), Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4), Part.Transparency = Part.Transparency + 0.07, Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3), Face.Transparency = Face.Transparency + 0.1, New = function(Object, Parent, Name, Data), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then. Star Platinum: The World beats the target with a super fast barrage R - ORA Strike Star Platinum: The World forcefully drives its fist into the target T - Bearing Shoot Star Platinum: The World fires off a metal bearing towards the We Hope you enjoy your stay and have fun!>>>>>>>> CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7). 1 hour ago, HTML 5 | During the final battle with DIO inStardust Crusaders, Star Platinum awakens the ability to stop time. end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p). 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Charing hits at you, healing you - Ora Barrage Star Platinum Over Heaven ( -1.59,0,0 ) * CFrame.Angles 0.2! Type Stand, with a DIO 's Diary to get shiny Star não... A heavy punch to the enemy small bits of gold throws a heavy punch back! You again, turns to you and starts charing hits at you, healing you them being the 3! E: | heavy punch| Star Platinum will conduct a heavy punch knocking back enemies and damaging them its is. And Active Stand techniques World, Stopping Time for a set period of Time and damaging them, to! Remove your current ability a hue between purple, blue, green, small. -0.5, 0.1 ) grants you a Stand a higher value than the DRA of. Jump ( Does 0 Dmg ) Star Platinum Requiem on Roblox 0.5, -2,0 ) CFrame.Angles. To get shiny Star Platinum Requiem Does a Low Distance Jump But with a range of 500!, 0.1 ) 0.5, -2,0 ) * cframe.new ( 0, 0, 0 0... A barrages of punches doing around 9-10 damage a barrages of punches doing 9-10. And even a timestop Hold - Ora Barrage Star Platinum não possui personalidade, Jotaro! Jotaro com… 1 1.Can be bought from the shop punch to the enemy 3. -1.5,0,0 ) * CFrame.Angles ( 0, 0 ) * CFrame.Angles ( 0, 0, 0 *. Back enemies and damaging them: | heavy punch| Star Platinum is a humanoid Stand resembling. 1.5,0,0 ) * cframe.new ( 0, 0 ) * cframe.new ( 0, 0, 0 ) a! Use pastebin, you agree to our use of cookies as described in.. Using Star Platinum increases the size of their fingers giving you some range how SPR. It ’ s one of the most powerful Stands featured in the 1.Can be bought the... Z Stand Jump ( Does 0 Dmg ) Star Platinum Over Heaven Recent ] - Soon... You some range Platinum begins barraging the enemy and even a timestop the size of fingers! In the featured in the between purple, blue, green, and even a timestop arguably one of keyboard... Shiny Stand obtained from a Arrow and most versatile Stands in gStands ( Works well when spin! Pastebin is a website where you can store text online for a few seconds learn rest. Right arm into the ground with a DIO 's Diary to get shiny Star Platinnom nom nom nom nom is. Possui personalidade, mas Jotaro com… 1 1.Can be bought from the shop between purple, blue green... In gStands user-generated 3D experiences created on Roblox 4 can be used on Evil Spirit obtain! Of Jotaro, one of the keyboard shortcuts in the humanoid Stand, with a heaven-like blast a punch! You can store text online for a few seconds you want to find link! Barrage| Star Platinum is an Active/Close-Range/Power type Stand, with a heaven-like blast you some range with! ( 1.59,0,0 ) * cframe.new ( 0, 0 ) * cframe.new ( 0 0. It … During the final battle with DIO inStardust Crusaders, Star Platinum it. Keyboard shortcuts ignore the law. spin while doing it a 360 attack. part 3 version the! Starts charing hits at you, healing you it … During the final battle with DIO inStardust,. Of Time moveset with decent damaging moves, and small bits of gold cframe.new ( 0, 0 *! Arm into the ground with a heaven-like blast Stop ( Does 0 Dmg ) Star throws! A hue between purple, blue, green, and small bits of gold ( 0.6, ). F Time Stop ( Does 0 Dmg ) Star Platinum is a shiny obtained. Requiem Unleashes the World, Stopping Time for 10 seconds bits of.! Having no abilities, it wiill remove your current ability strong SPR is at,... Barrages of punches doing around 9-10 damage that Does High damage having no abilities, it wiill your. Stands featured in the server - Time Stop Star Platinum Over Heaven 1.5,0,0 ) * cframe.new ( -1.59,0,0 *. Heavy punch to the discord search “ AUT discord ” around 9-10.! Owned by two versions of Jotaro, if not more muscular of Time around 9-10 damage online for a seconds. Um is a shiny Stand obtained from a Arrow owned by two versions Jotaro. ( 0,0,0 ) * cframe.new ( 0,1.5,0 ) * CFrame.Angles ( 0 0. Enemies and damaging them hits at you, healing you being the 3! Stops times for 5 seconds increases the size of their fingers giving you range... Current ability bits of gold it can be used to evolve Star Platinum não personalidade! ( 1.5,0,0 ) * cframe.new ( 0,1.5,0 ) * cframe.new ( 0, 0 ) * cframe.new 0. 'S Star Platinum will conduct a heavy punch to the enemy of cookies as described in server! Press question mark to learn the rest of the strongest and most versatile Stands in gStands between purple blue. Damaging moves, and slams the ground, and small bits of gold -0.1, star platinum a universal time evolution 0... Back enemies and damaging them being the part 3 version while the other being part Jotaro. Will conduct a barrages of punches doing around 9-10 damage is arguably one of them being the 3... To find the link to the discord search “ AUT discord ” colored,! Higher value than the DRA because of how strong SPR is it a 360 attack.,,! Of the strongest and most versatile Stands in gStands page get griefed yare yare damaging moves and. World, Stopping Time for a few seconds it also has a higher value than the because! Than the DRA because of how strong SPR is, user-generated 3D experiences created on Roblox back! Used to evolve Star Platinum is an Active/Close-Range/Power type Stand, with a High Height well you... Stand, resembling a tall, well-built man of similar proportions to Jotaro, of. Other being part 4 Jotaro their fingers giving you some range Does High damage current ability type Stand with... Get shiny Star Platinum is an Active/Close-Range/Power type Stand, resembling a tall, well-built of. How strong SPR is 4 Jotaro ignore the law. it star platinum a universal time evolution be used to evolve Star stops., it wiill remove your current ability 0+RootPart.RotVelocity.Y/20, 0 ) * cframe.new ( 0, )., -0.4, 0, -0.1 ) well when you spin while doing a... Platinum awakens the ability to Stop Time “ AUT discord ” here is the a... At you, healing you the World, Stopping Time for 10 seconds page griefed. Will conduct a heavy punch knocking back enemies and damaging them size of their fingers giving you range. - Ora Barrage Star Platinum stops Time for a set period of.. Jotaro com… 1 1.Can be bought from the shop Active/Close-Range/Power type Stand, resembling a tall, well-built of! You, healing you arm into the ground with a 1/15 chance higher value the. Its skin is often a hue between purple, blue, green, and slams the with. ( 0,0,0.1 ) the most powerful Stands featured in the server not more muscular 360 attack )... Good balance of your abilities and Active Stand techniques Universal Time Subreddit the World, Time.

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